
Creating scultpies and generating scultpie maps using 3D's Max.
The idea of unexpected and random was my main idea for my trashcan project. The combination of move tool and relax tool in 3Ds Max helped me to create unexpected and random shapes.


Later in Second Life, i applied a alpha texture to the sculptie and added a texture script. The script allows the alpha texture to revolve around the surface of the sculptie. This makes the sculptie to change from solid to translucent, and at some point it goes transparent. The motion and the speed of the revolving texture give dynamism to the sculptie.
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