Tuesday, August 24, 2010

EXPERIMENT, AND CONSTRUCTION OF STUDIO AND COURTYARD

Creating scultpies and generating scultpie maps using 3D's Max.
The idea of unexpected and random was my main idea for my trashcan project. The combination of move tool and relax tool in 3Ds Max helped me to create unexpected and random shapes.

Later in Second Life, i applied a alpha texture to the sculptie and added a texture script. The script allows the alpha texture to revolve around the surface of the sculptie. This makes the sculptie to change from solid to translucent, and at some point it goes transparent. The motion and the speed of the revolving texture give dynamism to the sculptie.



COLLABORATING TO CONSTRUCT THE STUDIO AND COURTYARD




I reconstructed the 'bus stop' in the courtyard. The size and dimension of it was measured by using anatomical measurements, without the accurate numerical measurements. This allowed me to have a better perception of the space.



Reflexive Architecture Script 1: change size and colour per avatar distance. This script is applied to the columns and tops of the bus stop. As the avatar walk along to the bus stop, the column length varies and turns red. It reflects the movement and distance of nearby avatars, making the bus stop more interactive.

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